You say the “limited environment”, but I believe you mean Sealed, if I’m not mistaken. Draft is an entirely different animal, as you can choose how highly you pick your bouncelands and signets. I’ll agree that Sealed does have some luck to it because of the necessity of some sort of manafixing to make a consistent, competitive deck. At the same time, ALL of the mana fixing in the common slots of every set in the block helps make up for that. I wouldn’t call the entire limited format “less skill-intensive” as a result. There is still some skill to deckbuilding, manabase building, etc.
AMEN.
While I do agree that getting the right mana-fixers to go with your intended colors in Sealed has a lot of luck involved, I do think that it is nowhere near the same in draft… You have 100% control over what cards you draft, and I don’t see how that has anything to do with being on the wrong end of manascrew. After all, you have the same chance of first-picking a signet/bounceland as everybody else, you just have to learn when that is the right pick, and when it’s right to choose another card over it. Being able to play with 3-5 colors is part of the skill involved these drafts… And i’m really, really, really hoping that’s why I suck so badly at RGD sealed(I did fine during CBS and 9E
).
I think I’ve done about 10 RGD drafts so far, and I have only been manascrewed out of a match ONE TIME(and all the rest i’ve won/split). Of course, I could just be a n00b getting lucky all the time, opening bomb after bomb after bounceland… Oh wait, I don’t have luck. Forgot about that…
EDIT:
Scratch that “I don’t have luck” thing… Just yesterday I finally opened a DIS dual land, after about 120+ packs… so, I guess that could count as a teeny, weeny bit of luck. Whatever…
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Current Decks:
UG Aggro
Mono-Green Turbo-Allosaurus!
Mono-Red BURN
RGD Draft: 25-7-2
RGD Sealed: ***Censored***






