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Need help with my mana base for Infinite Deck

hey everyone,
i have been play testing this deck a lot as of late.  it seems to do very well.  the only thing that i am having issues with is the mana base.  i need suggestions on how to improve the mana base.  also the deck is very very strong.  please dont judge it until you play it.  i think i have only lost 3 games total out of almost 100 play test games with it.  i let a few friends borrow it and they have gone undefeated as well.

the 3 games i did lose was due to wrong colored mana.  mana flood or lack of it wasnt a problem. please help

here is the deck list:

9 spells
---------
2 ghostway
1 dovescape
4 seething song
2 greater good

29 creatures
------------
1 soul warden
1 teardrop kami
3 wood elves
2 loaming shaman
4 protean hulk
4 coiling oracle
4 loxodon hierarch
2 indrik stomphowler
2 sky hussar
4 birds of paradise
2 kiki-jiki, mirror breaker

22 lands
---------
2 forest
4 breeding pool
3 sacred foundry
4 stomping ground
2 steam vents
3 temple garden
2 island
2 mountain

btw if you are wondering why i have dovescape and ghostway in the deck this is the reason.  since most of the cards in the deck are creatures and they all generate a come into play effect or trigger effect, all of my cards have utility.  i would rather shy away from activated abilities (aside from kiki-jiki and greater good) in the deck.  dovescape once it hits play is a win condition.  it effectively can be removed once it hits play.

also ghostway with come into play effects is very strong.  ghostway with coiling oracle is pretty sick.

Chord of Calling FTW!!!!! But seriously, if you’re trying to be able to *hardcast* your sky hussar, so as to be able to use the hulk for searching out Kiki, then you kinda need some way to find him… So, either Congregation at Dawn, Chord of Calling(kinda expensive, although you do have wood elves for help), or 6cc transmute cards in Blue(oops, they all suck). Commune with nature is a possibility… Then again, if you only need help with your mana base, i’d suggest something like this:

4+ Forests
4 Temple Garden
4 Breeding Pool
2 Hallowed Fountain
1 Stomping Ground
+UG/WG/UW Painlands as necessary…

---

Current Decks:
UG Aggro
Mono-Green Turbo-Allosaurus!
Mono-Red BURN

RGD Draft: 25-7-2 :)
RGD Sealed: ***Censored***

how do i hard cast kiki-jiki then?  the deck can hard cast him or seething song the hulk into play.

what about tendos?
of forbidden orchard. you’re making infinite dudes anyways, so what if they have 2 or 3 chumps.

maybe 3 tendo, 3 orchard, maybe a couple karoos as well.

Kevin

“Wasn’t our plan just to get to 900 life and f***’em?”

Coldsnap Sealed: who cares
Coldsnap Draft: who cares

I might suggest adding the yamabushi storm.. 1 damage to all creatures. Works nice with dovescape and orchard, as you can clear the board of their cheap fliers without killing most of your big stuff.

As far as your mana base goes, you have lots of cards that qualify as forests. Maybe look at utopia sprawl? its faster than BoP and harder to get rid of (although it doesnt work for a chump blocker.)Just a recommendation.

Well… you can pretty easily cast Kiki-Jiki with the help of seething song, can you not?

---

Current Decks:
UG Aggro
Mono-Green Turbo-Allosaurus!
Mono-Red BURN

RGD Draft: 25-7-2 :)
RGD Sealed: ***Censored***

RagingAscetic - 23 May 2006 11:06 AM
Well… you can pretty easily cast Kiki-Jiki with the help of seething song, can you not?

yaw i can seething song him into play, but that depends on me having a seething song and a red source.  the mana layout you suggested was good on the green, but the only sources of red was 4 birds and 1 stomping grounds.  i might go with the suggestion of doing orchards because they dont seem that painful in my setup or just the ice bridge because i dont red or white that much.  not sure yet, but ill have to test it.  i am definitely not going karoo.

this is the current version of the deck.

//5 spells
2 Ghostway
1 Dovescape
2 Greater Good

//32 creatures
1 Seedborn Muse
3 Court Hussar
1 Soul Warden
1 Teardrop Kami
3 Wood Elves
2 Loaming Shaman
4 Protean Hulk
4 Coiling Oracle
4 Loxodon Hierarch
2 Indrik Stomphowler
2 Sky Hussar
4 Birds of Paradise
2 Kiki-jiki, Mirror Breaker

//22 lands
2 Forest
4 Breeding Pool
3 Sacred Foundry
4 Stomping Ground
2 Steam Vents
3 Temple Garden
2 Island
2 Mountain

the deck feels a lot smoother now. the court hussars essentially act like an impulse. seedborn muse with kiki-jiki seems to have synergy, and it also gets around exhaustion and double yosei.
i have to give a big shout out to robert moore for suggesting the court hussars.  i was debating on playing him earlier, but apparently i forgot about him.