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Team Standard PTQ reporty

now that the awaited team standard ptq has come and gone, i’ll fill ya’ll in on what happened throughout that day. Hopefully our other team (Ojoday Insway) will be able to talk about their matchups during the day. Our team (Darpojarpo Warpins) consisted of Matt Hoffmann playing Orzhov Aggro, Me (Matt Fichtel) playing Red White, and Kevin Ambler playing Heartbeat.

We got matched up first round against a team of guys that looked like they had some experience. My opponent was playing Fat Gruul. First game I flew out of the gate with Isamaru, double savannah lions, and hand of honor. I knock him down to ten before he wildfires and resets his board with 2x rumbles and a solifuge. Game 2 i sided in my threatens and kill him turn 6 or so by chiseling away with kami of ancient law and then threatening his only blocker, rumbling slum to attack for 7. I did that the next turn too… he knew i was playing red now. Third game he drops a 3rd turn blood moon, screwing himself over cuz now he cant play his rumbling slum. But he does play solifuge and passes without attacking (!#$!^#???). I untap, draw my 2nd plains (out of 5 in the deck) and drop paladin. Then next turn paladin. Then next turn Isamaru. Here comes his forest and his Slum. end of turn I char his dome, untap, look at the bathe in light in my hand, bathe my creatures for pro-red (he had Kird Ape too, so whatever) put him to 3, then helix him. On my left i see hoffmann bowing in defeat to mono green… but on my right i see Ambler going off for the second time in 2 games.

1-0, 1-0

Second round we played a group of smokers with the team name “GTFO my funnel cake n00b!”. My opponent was playing WB aggro, but got mana screwed first game and could stop my puppy/cat attack. Second game his board looks more respectable, but he cant hold off a paladin and 2 hand of honors. Again, Kevin is going off against mono green by the time i finish and hoffmann is wondering when his deck will start working.

2-0, 2-0

Third round we played Team Metatron with a lineup of ‘vore, ghazi-chord, and heartbeat. I lost in 3, Kevin lost in 2, Matt lost in… who knows.

2-1, 2-1

Its a lunch break and we go over to the B.I.G. for lunch, talk to the judge a little, then head back. A few things I noticed from walking around b/w matches:

1) Vore isnt as good as it used to be, but it shuts down high mana curve decks.
2) Heartbeat vs. Heartbeat, even in extra turns, takes forever.
3) Mark Hendrickson has NO luck against Blake Miller.

I’ll finish this later.

Love,
Matt

Standard: Ideal 31-7-8

vore was sucky. the only match I won was against Izzetron :(

looking back - Angel Weirding would have been a lot better

Kevin

“Wasn’t our plan just to get to 900 life and f***’em?”

Coldsnap Sealed: who cares
Coldsnap Draft: who cares

Hoffmann would have words with you if you told him Vore was sucky.

anyways…

we get back from lunch and check the pairings and it’s “Ojoday Insway” that we’re paired up against. So we run over our matchups:

Vore vs. Orzhov (he was 0-2 vs. Vore on the day)
Ghost Dad vs. White Red (autoloss for me)
Christians Kami Block Monstrosity vs. Heartbeat (the match that matters)

I lose (of course) to blake after I realize I cannot beat Descendant of Kiyomaro
Matt Hoffmann miraculously beats Delger’s Vore build, and Ambler and Christian are in game three.
Game three goes to extra turns. Christian has Kokusho out, Ambler is at low life, and he passes the turn. Ambler goes off.

3-1, 2-2

Round 5 features a group of three guys at a 4-0 record (the only 4-0) so we get paired up in the standings. They get deck checked, and fail, so they all get a game loss. My matchup is against heartbeat, Hoffman plays Ghazi-Chord, and Ambler plays ED. I beat heartbeat easily becuase he cant keep up with a cat, a dog, and a paladin, and some red cards. Hoffman rails Ghazi-chord with hand disruption so we win the match, Ambler just scoops instead of wasting time.

4-1, 3-2

Round 6 is against a group of Okies from the comic shop i went to there. Finally I met a mirror match. I had White red, Hoffmann had heartbeat i believe, and Ambler had some UR deck. We won the match after I got better draws than my opponent and he made a VITAL sideboarding error. (he put IN 8.5 tails, I put in Bathe in light.)

5-1, 4-2

TOP 4

we’re seeded 2nd in top 4 due to tiebreakers. The four teams? Us, two teams we beat, and Metatron. We get paired against metatron. This time I know what he’s playing and play the matchup perfect. I Flames in resp. to a Hierarch. I point all my burn at his head. Its a quick death. Hoffmann struggles with the guys Vore again and loses. Its game 3 in the Heartbeat mirror. Ambler goes back to the combo version of the deck and gets his game-saving savage twister hindered, twice… we lose. But go home with 24 packs.

Final records

5-2 team, 5-2 me.

Love,
Matt

Standard: Ideal 31-7-8

yeah, I don’t really know of many decks that can come back after triple castigate plus extraction for three of your six win conditions plus triple mortify in hand for your remaining three win conditions.

congrats on the top four though guys.

Kevin

“Wasn’t our plan just to get to 900 life and f***’em?”

Coldsnap Sealed: who cares
Coldsnap Draft: who cares

drawer - 07 May 2006 07:07 PM
yeah, I don’t really know of many decks that can come back after triple castigate plus extraction for three of your six win conditions plus triple mortify in hand for your remaining three win conditions.

Yeah, I drew the nuts against Kevin in both games.  I played Magnivore four times, and his was the only one I won a match against.  To my credit, the guy on Team Metatron was a really lucky topdecker, topdceking Pyroclasm, Wildfire, and Magnivore in three games where any other spell would have cost him the game.  But that’s just how Magic works sometimes. 

A recap from the Orzhov perspective:

Round 1 - Mono Green Aggro.  I figure I should smash him, but he gets turn 2 Vinelasher Kudzu in game 1, and I don’t see Mortify until he’s already got lethal damage on the table.  The Kudzu is eventually joined by a Jugan wielding a Loxodon Warhammer (this is a PTQ?) and I get smashed.  I did get him to six before the Hammer came over, though.  Game two, I side in six removal spells, and draw one Mortify all game.  I also revealed two Ghost Councils with Bob in game 2, giving him the damage he needs to kill me.  I am happy my team won, but frustrated over having 2x Slay, 2x Nekrataal, 4x Last Gasp, and 3/4 Mortify never show up in game 2.

Round 2 - Magnivore.  Despite a mulligan, I come out of the games fast with lots of disruption, and he is unable to do much before a Jitte-wearing Grotesque takes him down.  Game 2, he opens with Eye of Nowhere, double Stone Rain, from which I cannot recover.  Game 3, I mulligan into a slower hand, and the Eye starts in on turn 2 again.  Even on the play, I never recover from the constant stream of LD.

I also note that I’ve mulliganed three times in five games.  Not so good.

Round - 3 Magnivore.  For the second straight match, I lose the die roll against Magnivore.  I have to mulligan, but the LD doens’t starts early, and I’m able to mount another winged offensive with Grotesque holding a Jitte.  Game 2, I mulligan to five and never really draw much. He bounces my Phyrexian Arena every time I play it, but I get him to about 5 with Ravenous Rats and a Grotesque.  I make a serious misplay now, probably my worst one of the day.  I have Rats and Grotesque with an unequipped Jitte in play, and he has no cards, six lands, and just bounced my Arena.  I attack with both creatures without equipping the Jitte and play the Arena, suddenly realizing that I now lose if he top-decks Magnivore (and Pyroclasm/Widlfire would be bad, too).  He draws Compulsive Research casts it, and I sigh a bit of relief, knowing that now he has to get Land, Land, Magnivore in order to kill me this turn.  Guess what he drew?  Yeah, those three.  Game 3 I mulligan again to six, and draw one land all game or something like that.

I have now mulliganed seven times in eight games, and lost to Magnivore twice.  Fichtel and Ambler comfort me over lunch, saying that I will now go on a winning streak.  I am doubtful.

Round 4 - Magnivore.  Does the fun never stop?  This was against Kevin Delger, and there’s not much to say other than I out-drew him both games, he never got turn 2 Eye, and I got Triple Castigte into Cranial Extraction in game 2.  I didn’t mulligan either game, I think.  I’m starting to realize that this matchup is a lot more even (i.e. draw-dependant) than I was originally thinking, and other than that massive play error in game three, I had been doing ok against the deck.  I still feel bad for essentially taking our friends out of contention for top 4.

Round 5 - Hand in Hand.  This is what Orzhov Aggro looks like when it’s hoping to destroy Aggro and not control.  He’s got maindeck Arenas and full sets of both Paladin En-vec and Hand of Honor.  Yikes.  Fortunately, I get extremely lucky because he is starting with a game loss due to a team penalty (deck mis-registration).  On top of that, he keeps a hand of 4 land, Paladin, Arena, some other creature.  No mulligan this time, though I again lose the die roll.  I hit turn 2 Castigate and take the Paladin, reasoning that I have fewer ways to deal with it than the Arena (3x Descendant vs. 4x Mortify).  It turns out to be a pretty good choice.  He draws so much land off the arena that I actually whiff a third Castigate while he’s holding six lands.  Meanwhile, Bob’s going to town with a Jitte.  He is obviously quite frustrated, and understandably so.  We play a few games for fun while Kevin finishes up (though Matt beat Heartbeat, so we didn’t need the win).  In four more “fun” games, he only beat me once, and that was because of a Hand of Honor holding a Jitte.

Round 6 - Ghazi-Chord.  I don’t think I had to mulligan here, but I lost the die roll.  He opens on turn two Selesnya Guildmage, and I get a Bob.  Bob graciously hands me 2 Ghost Council again this game, and my opponent eventually drops Glare with no cards left in hand after I Casgigate a Jitte and play a Rats and Grotesque.  His glare is keeping me out of combat, but I eventually use Plagued Rusalka to eat a now potentially-lethal Bob (I’m and five or six at this point) and a Rat to kill the Guildmage when he tapped out to make a Saproling.  Nezumi Shortfang grabs a Vitu-Ghazi from his grip and flips into Stabwhiskers the Odious, which basically wins me the game.  I have too many creatures for Glare to let his Viridian Shaman and lone Saproling get through, and I’m able to recoup some life with Ghost Council and Orzhova while Stabwhiskers kills him outside of combat.  After such a hard-fought game, I have a tough time sideboarding.  I side out Castigates for Slay and Nekrataal and shuffle up for game 2.  Turns out, his deck decided not to show up for game 2.  He mulliganed to four and led with Vitu-Ghazi.  Staring low on cards is really bad against hand disruption, it seems.  I proceed to wreck his hand with Rats and Grotesques while attacking with Bob, and he concedes when I resolve a Jitte.

Continued

Round 7 - Magnivore Redux.  This is the same guy I played and lost to in round 3, so I’m starting off my game a little.  I get two pretty good hands, but he top-decks like a champ at least three times, and I lose the match.  It was actually very close, and would have been more fun if my opponent had been more amicable and/or it wasn’t for top two.  Oh well.

Things I learned.

1.  It really helps to have a non-combative way to kill your opponent in case your combat phase gets shut down.  With things like Ethereal Haze-locks, Ghostly Prison, and Glare of Subdual running around, I really like Ghost Council, Church of Deals, and Shortfang to finish off my opponent even if I can’t attack.

2.  Mulliganing sucks, but I did it correctly.  I only had one game where I probably shouldn’t have kept.  Ambler suggested I keep, and I’d already mulliganed.  It was a tough decision which might not have mattered, but it’s nice to know I’m getting better at evaluating hands.  Heck, I almost won the game I went to five.

3.  Discard is a pretty effective strategy against most decks.  The problem is, they can still top-deck like a champ.  Discard does offer the extra advantage of being somewhat demoralizing.

4.  Bob hates me, but he’s one of the most exhilirating cards to play with.  He’s crazy powerful, but chock-full of important decision-making situations.  Congrats to the real Bob Maher for making such a great Invitational submission.

5.  Magnivore is not so much straight-up good as it is demoralizing.  It really sucks to never get to cast a spell and then get killed by an 8/8 haste creature.  When it draws well, it’s ridiculous.  When it doesn’t, it’s...well...average.

I agree about magnivore. I’m still kicking myself for switching to it from weirding.

Kevin

“Wasn’t our plan just to get to 900 life and f***’em?”

Coldsnap Sealed: who cares
Coldsnap Draft: who cares

im kicking myself for some sideboard slots…
i liked reciprocate for slums…
i just never needed suppression field. maybe scour against ghost dad.

Love,
Matt

Standard: Ideal 31-7-8

Matt Fichtel - 08 May 2006 08:45 PM
im kicking myself for some sideboard slots…
i liked reciprocate for slums…
i just never needed suppression field. maybe scour against ghost dad.

Don’t you mean you never *drew* suppression field? You played against 2 heartbeat decks, right? That seems like good enough use for a SB slot…

---

Current Decks:
UG Aggro
Mono-Green Turbo-Allosaurus!
Mono-Red BURN

RGD Draft: 25-7-2 :)
RGD Sealed: ***Censored***

no need to SB against HB, i win before they go off 80-90% of the time.

Love,
Matt

Standard: Ideal 31-7-8

The RRA guys and I were going there when Will asked me to drive so he could sleep. I get in the driver seat and start going to the fort worth convention center. One of the other guys tells me I’m going the wrong way and gives me the directions he wrote down. I follow them finally getting to the convention center only to relize he got directions going to the Dallas Convetion center and not the Fort Worth convention center arriving at 9:50 pm because even those directions were bad. Deciding not to waiste the trip, we go see MI3 which is good but not bad with the fat blond guy being a very good bad guy. I give it a 4/5 only because of him. We then hit olive garden and came back.

Good job on the top 4!

"Some have said there is no subtlety to destruction. You know what? They’re dead.” -Jaya Ballard, task mage

Ah… So you’re the ones that abandoned your teammate. Yeah, I think he was volunteered to help judge the event throughout most of the day. We ran into him on the way to Lunch, didn’t seem too upset, so I guess it’s all good… At least you guys found another way to spend the day, without wasting all that money on gas…

---

Current Decks:
UG Aggro
Mono-Green Turbo-Allosaurus!
Mono-Red BURN

RGD Draft: 25-7-2 :)
RGD Sealed: ***Censored***

Matt Fichtel - 07 May 2006 12:29 PM
3) Mark Hendrickson has NO luck against Blake Miller.

Just for the record, I didn’t lose a match all day, and Mark Hendrickson doesn’t NEED luck to beat me.  He’s a superior player in all aspects.  Yes, he did get completely mana flooded against me second game (which I see as karma for him being an @$$%*&% the first game).  I still maintain my position that he misplayed his Persecutes against me, which is why I was able to win the match.  He had 5 land out most of the last game, I can’t help it if the only creatures in his deck cost 6 and 7.  I’ve talked about his deck with him, and he will be playing it at Regionals, as he still thinks it’s the best deck.  Fine with me, as I now know what to deal with. 

Matt Fichtel - 07 May 2006 12:29 PM
Ghost Dad vs. White Red (autoloss for me)

I told you this before when you were bragging about your game against Ghost Dad - perhaps now you’ll believe me when I say I have minimal problems with aggro decks.  :P (Probably Rats/Grotesques would be my hardest matchup, but that’s only if I don’t get/if they kill Bob.)

My most spectacular wins were a mulligan to 5 in the first game against a Heartbeat player, and still winning, followed by TWO mulligans to 4 against another Heartbeat player, with Bob (that bitch) taking 11 life from me that game...although to be perfectly honest, if he hadn’t been there, I never would have drawn the Mindslicer that Heartbeat doesn’t want to deal with.  Sacking Mindslicer to Plagued Rusalka with Bob out is some good…

And yes, I might be continuing my love affair with Bob into Regionals...even though sometimes he treats me badly....

blake - 09 May 2006 07:16 AM
And yes, I might be continuing my love affair with Bob into Regionals...even though sometimes he treats me badly....

Yeah, Bob’s like that.  He gives you what you want, even if it costs you dearly.  Maybe we should read his flavortext more often.

“Here’s that second Ghost Council, you know, in case the first one gets Charred.  Speaking of Char, how ‘bout taking one to the head for my ‘help’?”

blake - 09 May 2006 07:16 AM
And yes, I might be continuing my love affair with Bob into Regionals...even though sometimes he treats me badly....

Yeah, Bob’s like that.  He gives you what you want, even if it costs you dearly.  Maybe we should read his flavortext more often.

“Here’s that second Ghost Council, you know, in case the first one gets Charred.  Speaking of Char, how ‘bout taking one to the head for my ‘help’?”

blake - 09 May 2006 07:16 AM

Just for the record, I didn’t lose a match all day

Matchups are the name of the game, when it comes to Team Constructed(well, unless you’re just a bad player, and/or you’re one of those people that plays a “netdeck” without testing it). I’d still kinda like to know how we would have done without Matt PF having to face Magnivore FIVE times(obv not his fault, it’s an abysmal matchup. Kudos to him for winning 1 match against it. :)). And congrats for winning all of your matches Blake, but last I heard, it’s a team format. :P

---

Current Decks:
UG Aggro
Mono-Green Turbo-Allosaurus!
Mono-Red BURN

RGD Draft: 25-7-2 :)
RGD Sealed: ***Censored***

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